Guts and Blackpowder (Scrapped) - Danse macabre, Op. 40

Details
Title | Guts and Blackpowder (Scrapped) - Danse macabre, Op. 40 |
Author | Tristan Oof |
Duration | 7:35 |
File Format | MP3 / MP4 |
Original URL | https://youtube.com/watch?v=-yGyHoaEpiM |
Description
Song that would've played during the finale hour of the holdout map "Jutland Defense"
Game: https://www.roblox.com/games/12334109280/Guts-Blackpowder
Guts & Blackpowder (on Roblox)
(nothing much to add, i explained everything in the note at the start of the video, thank you to anton for providing the thumbnails, though the following is a copy of the announcement made in the discord regarding jutlands cancellation made by indiana1936, the main G&B builder.)
"Jutland is cancelled, assets or ideas for the map will likely be reused but Jutland as it is, is cancelled. There's numerous reasons for its cancellation and I'll just list the biggest
-Layout proved unchallenging & boring
-Poor concept, the map was terrible at informing and giving feedback. (It makes no logical sense that lighting the houses progresses the map, there was not a solid concept that progressed the map (building the bridge in Berezina, surviving waves and collecting money in Saint Petersburg)
-We didn't want holdout to turn into normal GB gameplay but with frostbite!
-The map was going to be rushed addition to GB, it was meant to ship with Roscoff as a bonus to the update.
-Every time we tried to restart development we ran into a wall where nobody was interested in working on it.
I understand why the GB community wants us to add the map, it has pretty lighting, it's a new map, it's got new NPCS, and kind of a new concept, but overall the gameplay was endless-level-terrible. Stand still in one spot and never face more than 5 zombies because the map was so distributed. I'd much rather have our efforts push towards objective maps.
Finally I'd like to say, the maps name wasn't going to be Jutland and it wasn't going to be the "final stand of Europe". It was inspired by the battle of
Battle of Sehested and it was never truly given lore. I would like to thank everybody who worked on it especially @SevereW (@SevereWeatherWatch)for creating 90% of the map who is now involved in the development of London"